![]() GOBLIN SOUNDTRACK 1 MP3 Download (6.92 MB), Video 3gp & mp4. List download link Lagu MP3 GOBLIN SOUNDTRACK 1 (4:56 min), last update Jan 2019. You can streaming. Korean drama scripts/transcripts: 'Goblin' 1-16 free download Enjoy this Kdrama transcript here. It's available for full 16 episodes and comes in easily viewed Microsoft Word files. Melee Great Club +7 att (1d8+3 x2) or Bite +6/+8gr (1d6+2 x2), +2 att improv, Rage 9rnds, HP 29, Will+4| AC14| T 12| FF 13| attacks +2 Gender male Size small Age 14 Special Abilities Rage (9 rnds per day, +4 str +4con +2will, -2 AC) Alignment CN Languages Common, Golbin Strength 14 Dexterity 12 Constitution 13 Intelligence 12 Wisdom 12 Charisma 14 About Ronk Bonk Description: Ronk is a bright green color with the typical red eyes of his kind. He carries a tattered backpack everywhere with him. His leather armor is heavily stained and the studs are of mismatching metal. His bonking stick is normally found in his hands and the hollowed head of a stuffed creature is always on his head, positioned so that his face and ears poke out of its mouth. This piece is beginning to show where and tear from constant use and cleaning. Age: 14 Height: 2'9' (average) Weight: 30 lbs. Barbarian Features: Proficiencies Armor: light only Weapons: all light weapons and the great club Shields: all but tower shields Uncanny Dodge: At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to armor class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to armor class if an opponent successfully uses the feint action against her. Feral Gnasher Weapon and Armor Proficiency A feral gnasher loses all martial weapon proficiencies except for greatclub and loses proficiency with medium armor. Savage Bite At 1st level, a feral gnasher gains a savage bite attack. This is a primary natural attack that deals 1d4 points of damage. If the goblin already has the hard head, big teeth racial trait, the damage increases to 1d6. At 10th level, the damage from a feral gnasher's bite increases to 1d6 (or 1d8 if the goblin has the hard head, big teeth racial trait) and deals ×3 damage on a critical hit. This ability replaces fast movement Impromptu Armament At 2nd level, a feral gnasher gains Throw Anything as a bonus feat and can pick up an unattended object that can be wielded in one hand as a free action. Additionally, the feral gnasher can take Catch Off-Guard in place of a rage power. This ability replaces the rage power gained at second level. Lockjaw At 3rd level, a feral gnasher gains the grab ability with her bite attack. A feral gnasher can use this ability on a creature up to one size category larger than she is. This replaces trap sense +1. Feats & Traits: Trait: Advantageous Distraction: Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat— ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on.
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